D - Design | TEDxSIBMBengaluru 2019
All of us are
surrounded by great designs that make our lives easy in a number of ways. The
way a particular event or a product is designed makes a lot of difference in
the way we perceive it.
There are many
theories which explain the reason we all hate or love some everyday things. Don
Norman, an American design critic mentioned that there are three ways for a good
design to make us happy:
1) Visceral
experience- This is all about the appearance, touch and feel of a
product/service
2)
Behavioural level- This is about the interaction between a user and the
product/service
3) Reflective
experience- This is about the meaning of a product/service, the message the
product/service sends out to others
If your
design succeeds well on these three levels of experiences, then your design is likely
to make people happy.
These are
the important aspects of good design, in fact the way TED talks have been
designed also shows how a good design holds logic and appeal which is necessary
for the product or an event to be a success. Have you ever wondered why TED
talks are supposed to be just 18 minutes? The length of a TED talk is one of the key reasons
behind the format's success, TED curator
Chris Anderson highlighted the organization's thinking in this manner: It [18 minutes] is long enough to be
serious and short enough to hold people's attention.
What can designers do?
This world
has numerous challenges, hunger, environmental deterioration and change,
medical care etc. It is important for the designers to come up with more
flexible and understandable, effective yet affordable solutions to these problems.
The world needs creative thinkers and doers. It needs designers who could enable
simple understanding of even the most complex projects. The world needs the
advent of 21st century designing skills, such as the following:
· To Be a System
· Thinking Generalist
· Focusing upon People
· Identifying the Core Issues
· Treating the System, Not the Symptoms
· Treating Complex Systems by
Incremental, Opportunistic Steps
· Mentoring and Facilitating Community
· Creativity
It's time we
advance design thinking as principal to dynamic social change and an energetic
proponent of applying the social effect and human-centred plan research to
worldwide guide and improvement work.